Bashing innocent Toads with your hammer sees them crumple into squashed blobs, while Shy Guy opponents jeer at you when you take too long to pick an attack, and these are just two examples among hundreds of incidental moments which raise a smile. It’s not just the dialogue that’s superb, the entire presentation is so carefully crafted. It’s certainly worth trying to avoid them to experience them for yourself in the proper context. Its jokes feel, for Nintendo, atypically modern and no doubt many of the funniest lines will be distributed around social media in the weeks after launch. The writing work in particular is stellar, and while the Paper Mario games have always been well-scripted and humorous, this entry strikes a slightly different tone. Besides, it’s impossible to hold a grudge against a game that’s as consistently endearing as this. I’m aware that at this point, this review sounds overwhelmingly negative, but in truth the backtracking, imperfect battling and minor Thing card irritants don’t ruin the overall experience. The semi-linear nature of the levels means that returning to old courses can require a bit of retreading familiar ground, but nothing too arduous. This sometimes means revisiting an already completed level with new knowledge, skills or allies in tow. Most levels feature multiple end-points, much like the multi-star levels of Super Mario 64, albeit on a smaller scale. Backtracking is a recurring theme, in fact, though it’s not as problematic as that might seem.
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